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Atari 2600

Atari 2600

Atari 2600 Specifications

Manufacturer: Atari
Developer: Atari
CPU: MOS Technology 6507
Memory: 128 bytes RAM
Graphics: 128-color palette
Sound: Television Interface Adaptor
Medium: Cartridge
Display: 160 x 192
Controllers: 2

The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F; however, the Atari 2600 receives credit for making the plug-in concept popular among the game-playing public.

The console was originally sold as the Atari VCS, for Video Computer System. Following the release of the Atari 5200, in 1982, the VCS was renamed "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game—initially Combat and later Pac-Man.

The Atari 2600 was wildly successful, and during much of the 1980s, "Atari" was a synonym for this model in mainstream media and, by extension, for video games in general.

Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped under the codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976.

The Atari VCS launched in 1977 with nine low-resolution games on 2 KB cartridges. The system's first killer app was the home conversion of Taito's arcade game Space Invaders in 1980. The VCS became widely successful, leading to the founding of Activision and other third-party game developers and to competition from console manufacturers Mattel and Coleco. Games grew to use four or more times the storage size of the launch games with significantly more advanced visuals and gameplay than the system was designed for, such as Activision's Pitfall!

By 1982, the Atari 2600 was the dominant game system in North America. However, it saw competition from other consoles such as the Intellivision and ColecoVision, and poor decisions by Atari management damaged both the system and company's reputation, most notably the release of two highly anticipated games for the 2600: a port of the arcade game Pac-Man and E.T. the Extra-Terrestrial. Pac-Man became the 2600's highest-selling game, but was panned for being inferior to the arcade version. E.T. was rushed to market for the holiday shopping season and was similarly panned and became a commercial failure. Both games, and a glut of third-party shovelware, were factors in ending Atari's relevance in the console market, contributing to the video game crash of 1983.

Warner sold Atari's home division to former Commodore CEO Jack Tramiel in 1984. In 1986, the new Atari Corporation under Tramiel released a lower-cost version of the 2600 and the backward-compatible Atari 7800, but it was Nintendo that led the recovery of the industry with its 1985 launch of the Nintendo Entertainment System. Production of the Atari 2600 ended on January 1, 1992, with an estimated 30 million units sold across its lifetime.

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