Handheld Electronic Games
Handheld Electronic Games (LCD) Specifications
Manufacturer: | Tiger Electronics, V-Tech, Coleco, Bandai, Konami, Milton Bradley Company |
Developer: | Tiger Electronics, V-Tech, Coleco, Bandai, Konami |
Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and Vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are the precursors to the handheld game console.
Despite the increasing sophistication of handheld consoles such as the Nintendo Switch, dedicated handhelds continue to find a niche. Among technophilic gamer subcultures like Akiba-kei, unique control schemes like that of the 2008 Tuttuki Bako have been proven salable due to novelty, however dedicated handhelds such as this are uncommon. Adult fads such as blackjack, poker, and Sudoku also spawn dozens of original and knockoff handheld games.
The Chinese/Russian Brick Game, popular in the early 1990s, include games using a 10 × 20 block grid as a crude, low resolution dot matrix screen. Such devices often have many variations of Tetris and sometimes even other kinds of games like racing, Breakout or even shoot 'em up, such as those resembling Galaga or Battle City, where one block projects blocks at the "enemy" blocks. The most advanced of these designs usually have 26 distinct games sorted in alphabetical letters and feature multi-channel sound, voice synthesis or digital sounds samples, and internal CMOS memory which can save the current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed as having hundreds or even thousands of games (e.g. "9999 in 1"), though the vast majority are just different speed and difficulty settings. The most basic can now be sold as low as $1.
At the lowest end of handheld game sophistication, there is also the "avoid/catch the falling objects" game. These games are controlled with 2 movement buttons, and sport a screen with a column of player positions, and rows of projectiles to animate towards the player. The player and projectiles could be any picture, from tanks dodging missiles to a dog catching sausages.
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