Nintendo Virtual Boy
Nintendo Virtual Boy Specifications
Manufacturer: | Nintendo |
Developer: | Nintendo |
CPU: | NEC V810 |
Memory: | 64 KB work PSRAM, 128 KB graphics DRAM, 128 KB VRAM |
Sound: | 16-bit Stereo |
Medium: | ROM cartridge |
Display: | 384×224 |
Controllers: | 1 |
The Virtual Boy was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.
It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. It then became a commercial failure and it was not released in PAL markets. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year.
Development of the Virtual Boy lasted four years and began under the project name VR32. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. It also built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, and an increasing amount of resources were reallocated to the development of the Nintendo 64, Nintendo's next home console. Lead game designer Shigeru Miyamoto had little involvement with the Virtual Boy software. The Virtual Boy was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64.
The Virtual Boy was panned by critics and was a commercial failure, even after repeated price drops. Its failure has been attributed to its high price, monochrome display, unimpressive stereoscopic effect, poor ergonomics, common headaches, lack of true portability, and health concerns. Stereoscopic technology in video game consoles reemerged in later years to more success, including Nintendo's 3DS handheld console. As of March 2021, it is Nintendo's lowest-selling standalone console and the only one to have less than 1 million units sold, seconded by the Wii U's 13.6 million units.
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